AI Insights · Timothy · October 2022
Top 5 Hybridcasual Games on Android in Netherlands - Q3 2022
In Q3 2022, the top hybridcasual games on Android in the Netherlands showed varied performance trends in downloads, revenue, and active users. Sensor Tower provides detailed insights into the metrics of these popular games.
In Q3 2022, the top hybridcasual games on the Android platform in the Netherlands demonstrated diverse trends in weekly downloads, revenue, and active users. Below is a detailed look at the performance of these games, as provided by Sensor Tower.
Stumble Guys from Scopely saw a consistent increase in weekly revenue, starting at around $4.5K in late June and reaching approximately $12.7K by the end of September. Weekly downloads peaked at over 20K in late July but saw a decline to around 17.2K by the end of the quarter. The game’s weekly active users surged significantly from 110K at the beginning of the quarter to nearly 200K by the end of September.
Rush Royale: Tower Defense TD by MY.GAMES B.V. experienced fluctuations in weekly revenue, starting at $11.6K in late June and ending at about $9.6K in late September. Weekly downloads showed a steady pattern, starting at around 2K and ending the quarter with a slight increase to approximately 2.1K. Weekly active users remained relatively stable, fluctuating around the 18K mark throughout the quarter.
Kingdom Guard:Tower Defense TD from Tap4fun (Hong Kong) Limited had a variable revenue trend, peaking at $11.5K in late June and declining to about $3.5K by the end of September. Weekly downloads were relatively low, starting at around 1K and dipping to below 300 by the end of the quarter. Weekly active users followed a similar declining trend, with numbers dropping from nearly 2K to about 1.3K.
Beatstar - Touch Your Music by Space Ape saw a mix of revenue trends, starting at $4.5K in late June, peaking at $6.6K in late August, and ending the quarter at around $3.1K. Weekly downloads fluctuated around the 3K mark but dropped to approximately 1.6K by the end of September. The game’s weekly active users remained stable, hovering around 15K for most of the quarter.
Idle Lumber Empire from AppQuantum had a steady weekly revenue pattern, starting at $4.7K and ending the quarter at approximately $4.4K. Weekly downloads showed some fluctuations, with a peak of around 3.7K in mid-August and ending the quarter at about 2.5K. Weekly active users also fluctuated, peaking at around 7.5K in mid-September before settling at approximately 6.8K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.